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authorNistur2025-02-21 20:30:03 +0000
committerNistur2025-02-21 20:30:03 +0000
commite5244b32574ef65fed3f09faf0600686e94e64e3 (patch)
treea2d137847134cdfb0d43855b31c87a1b8efea938
parent3d4dea160d11163bb813b6073695227537a1e68f (diff)
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Added crew roles, and some minor rearranging
-rw-r--r--src/teladi-gain.org77
1 files changed, 62 insertions, 15 deletions
diff --git a/src/teladi-gain.org b/src/teladi-gain.org
index f88fd5d..69986f5 100644
--- a/src/teladi-gain.org
+++ b/src/teladi-gain.org
@@ -27,6 +27,13 @@ modifications in any era within the X Universe. The gameplay is based
around the core crew of a ship, as it travels the universe, seeking
out new trades and profits!
+It is recommended that the universe use the gate network as present in
+X4, however it is also possible to use a map from an earlier game, or
+come up with custom connections, if the players, and the game master,
+see fit. In this case it may be acceptable for the players to be
+required to create their own map of the gate network, but otherwise it
+can be expected that everyone already knows possible connections.
+
* Requirements
Using the core rules, all that is needed to play the game is a D6, and
@@ -54,13 +61,9 @@ defenceless planet or sector from annihilation.
* Character Creation
** Stats
Each player has 5 basic stats, which have a value of 0-5. These are:
-| Stats |
-|-------------|
-| Boarding |
-| Morale |
-| Management |
-| Engineering |
-| Piloting |
+
+Boarding, Morale, Management, Engineering, Piloting.
+
The game master should specify how much experience players have to
distribute out. A recommended new game start would be 3. This can be
allocated in one go, for example for one player to be a pilot, or it
@@ -80,13 +83,41 @@ on the chosen stats. Stats can be negative and can never go above 5.0
| Boron | Management +2 | Piloting -1 |
| Split | Boarding +2 | Morale -1 |
-* The Universe
-It is recommended that the universe use the gate network as present in
-X4, however it is also possible to use a map from an earlier game, or
-come up with custom connections, if the players, and the game master,
-see fit. In this case it may be acceptable for the players to be
-required to create their own map of the gate network, but otherwise it
-can be expected that everyone already knows possible connections.
+** Crew Roles
+Players can assign roles to their characters. These roles have bonuses
+to certain attributes or tasks. There may also be roles that they
+would be expected to perform in certain events to achieve the most
+favourable outcome. Stats can never go above 5.0.
+
+Additional roles may be added by expansions.
+
+*** Captain
+- Morale +1
+Bully - When making another crewmate present makes a morale
+check, the Captain can take the morale check for them.
+
+*** Pilot
+- Piloting +1
+Ace - When a piloting check needs to be made, roll twice and take the
+highest one.
+
+*** Engineer
+- Engineering +1
+Where did this bit go? - When repairing the ship, if it is a repair
+that has been successfully performed before the Engineer may role as
+many dice as their Engineering skill, and choose the highest.
+
+*** Quartermaster
+- Management +1
+The best I could do is... - When negotiating a trade, the
+Quartermaster may roll twice, not once, to negotiate a better deal.
+
+*** Marine
+- Boarding +1
+Hit hard, hit fast - The marine counts for two in all boarding
+operations, ie they can defend twice, or attack twice, or mix.
+
+* Trade
* Events
A play session is a series of events. These can take any form,
@@ -106,5 +137,21 @@ Xenon, the game master has decided that to get the engine operational,
it is a difficulty 6.5. Sho rolls a 4, successfully repairing the engine.
#+END_QUOTE
+** Partial Success
+If a player gets above the difficulty floor, then a roll is considered
+to be 'partially' successful. It is up to the game master to decide
+what this means in relation to the event in question, but it is
+recommended to choose difficulties such that this is possible.
+
+#+BEGIN_QUOTE
+Sami Gardna is trying to persuade Guild Representative Gurisonas
+Lexanisus Tradinolas IX to get a contract for a new job. The stated
+reward for the contract is 10,000Cr. Sami explains that it is a
+difficult job, and would like 15,000Cr for successful completion. The
+game master has decided that this is a difficulty of 8.4. Sami has a
+morale skill of 4.2 and rolls a 4. As this results in a score of 8.2,
+which is above the floor difficulty of 8.0, the final agreed amount is
+decided to be 12,000Cr.
+#+END_QUOTE
-{{{FOOTER}}}
+{{{Footer}}}