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author | Nistur | 2025-02-21 20:30:03 +0000 |
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committer | Nistur | 2025-02-21 20:30:03 +0000 |
commit | e5244b32574ef65fed3f09faf0600686e94e64e3 (patch) | |
tree | a2d137847134cdfb0d43855b31c87a1b8efea938 | |
parent | 3d4dea160d11163bb813b6073695227537a1e68f (diff) | |
download | teladi-gain-e5244b32574ef65fed3f09faf0600686e94e64e3.tar.gz teladi-gain-e5244b32574ef65fed3f09faf0600686e94e64e3.tar.bz2 teladi-gain-e5244b32574ef65fed3f09faf0600686e94e64e3.zip |
Added crew roles, and some minor rearranging
-rw-r--r-- | src/teladi-gain.org | 77 |
1 files changed, 62 insertions, 15 deletions
diff --git a/src/teladi-gain.org b/src/teladi-gain.org index f88fd5d..69986f5 100644 --- a/src/teladi-gain.org +++ b/src/teladi-gain.org @@ -27,6 +27,13 @@ modifications in any era within the X Universe. The gameplay is based around the core crew of a ship, as it travels the universe, seeking out new trades and profits! +It is recommended that the universe use the gate network as present in +X4, however it is also possible to use a map from an earlier game, or +come up with custom connections, if the players, and the game master, +see fit. In this case it may be acceptable for the players to be +required to create their own map of the gate network, but otherwise it +can be expected that everyone already knows possible connections. + * Requirements Using the core rules, all that is needed to play the game is a D6, and @@ -54,13 +61,9 @@ defenceless planet or sector from annihilation. * Character Creation ** Stats Each player has 5 basic stats, which have a value of 0-5. These are: -| Stats | -|-------------| -| Boarding | -| Morale | -| Management | -| Engineering | -| Piloting | + +Boarding, Morale, Management, Engineering, Piloting. + The game master should specify how much experience players have to distribute out. A recommended new game start would be 3. This can be allocated in one go, for example for one player to be a pilot, or it @@ -80,13 +83,41 @@ on the chosen stats. Stats can be negative and can never go above 5.0 | Boron | Management +2 | Piloting -1 | | Split | Boarding +2 | Morale -1 | -* The Universe -It is recommended that the universe use the gate network as present in -X4, however it is also possible to use a map from an earlier game, or -come up with custom connections, if the players, and the game master, -see fit. In this case it may be acceptable for the players to be -required to create their own map of the gate network, but otherwise it -can be expected that everyone already knows possible connections. +** Crew Roles +Players can assign roles to their characters. These roles have bonuses +to certain attributes or tasks. There may also be roles that they +would be expected to perform in certain events to achieve the most +favourable outcome. Stats can never go above 5.0. + +Additional roles may be added by expansions. + +*** Captain +- Morale +1 +Bully - When making another crewmate present makes a morale +check, the Captain can take the morale check for them. + +*** Pilot +- Piloting +1 +Ace - When a piloting check needs to be made, roll twice and take the +highest one. + +*** Engineer +- Engineering +1 +Where did this bit go? - When repairing the ship, if it is a repair +that has been successfully performed before the Engineer may role as +many dice as their Engineering skill, and choose the highest. + +*** Quartermaster +- Management +1 +The best I could do is... - When negotiating a trade, the +Quartermaster may roll twice, not once, to negotiate a better deal. + +*** Marine +- Boarding +1 +Hit hard, hit fast - The marine counts for two in all boarding +operations, ie they can defend twice, or attack twice, or mix. + +* Trade * Events A play session is a series of events. These can take any form, @@ -106,5 +137,21 @@ Xenon, the game master has decided that to get the engine operational, it is a difficulty 6.5. Sho rolls a 4, successfully repairing the engine. #+END_QUOTE +** Partial Success +If a player gets above the difficulty floor, then a roll is considered +to be 'partially' successful. It is up to the game master to decide +what this means in relation to the event in question, but it is +recommended to choose difficulties such that this is possible. + +#+BEGIN_QUOTE +Sami Gardna is trying to persuade Guild Representative Gurisonas +Lexanisus Tradinolas IX to get a contract for a new job. The stated +reward for the contract is 10,000Cr. Sami explains that it is a +difficult job, and would like 15,000Cr for successful completion. The +game master has decided that this is a difficulty of 8.4. Sami has a +morale skill of 4.2 and rolls a 4. As this results in a score of 8.2, +which is above the floor difficulty of 8.0, the final agreed amount is +decided to be 12,000Cr. +#+END_QUOTE -{{{FOOTER}}} +{{{Footer}}} |