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authorNistur2024-10-31 19:57:50 +0000
committerNistur2024-10-31 19:57:50 +0000
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Starting writing some rules
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@@ -33,7 +33,78 @@ Using the core rules, all that is needed to play the game is a D6, and
some way of noting down the stats for your player. A printable
character sheet has been provided.
+* Goal
+
+The goal of a play session will depend on the desires of the players
+and the game master. As the primary gameplay is not combat as with
+other roleplay games, it might not be to quest through a dungeon,
+killing off all monsters they come across. Rather it would probably be
+things such as arranging a trade route between the Godrealm of the
+Paranid, and Queendom of Boron, which would require things such as
+trading, bribery, diplomacy, exploration. Along the way, the game
+master can distract the players with various different quests, as
+described in this document.
+
+If combat is a desirable part of gameplay, additional rules can be
+found within the Dukes Buccaneers leaflet for more traditional
+fighting, and Terran Protectorate for ship to ship combat. With these
+it would be possible to have the goal be more military in nature, such
+as the eradication of an incoming Xenon fleet, defending a previously
+defenceless planet or sector from annihilation.
* Character Creation
+** Stats
+Each player has 5 basic stats, which have a value of 0-5. These are:
+| Stats |
+|-------------|
+| Boarding |
+| Morale |
+| Management |
+| Engineering |
+| Piloting |
+The game master should specify how much experience players have to
+distribute out. A recommended new game start would be 3. This can be
+allocated in one go, for example for one player to be a pilot, or it
+can be spread across multiple stats. Stats do not have to be whole
+numbers.
+** Race/Faction selection
+Usually chosen before the stats, the player's race will have an affect
+on the chosen stats. Stats can be negative and can never go above 5.0
+
+| Faction | | |
+|---------+------------------+---------------|
+| Terran | Piloting +1 | Morale -0.5 |
+| Argon | Engineering +0.5 | |
+| Teladi | Management +1 | Piloting -0.5 |
+| Paranid | Morale +1 | Boarding -1 |
+| Yaki | Engineering +2 | Management -2 |
+| Boron | Management +2 | Piloting -1 |
+| Split | Boarding +2 | Morale -1 |
+
+* The Universe
+It is recommended that the universe use the gate network as present in
+X4, however it is also possible to use a map from an earlier game, or
+come up with custom connections, if the players, and the game master,
+see fit. In this case it may be acceptable for the players to be
+required to create their own map of the gate network, but otherwise it
+can be expected that everyone already knows possible connections.
+
+* Events
+A play session is a series of events. These can take any form,
+depending on the quests the game master has provided to the
+players. An example of this could be a malfunctioning engine, or
+negotiating a trade deal with a shady trader. In situations like this,
+the game master will assess the difficulty, on a range of
+0.0-10.0 and an associated stat. The player will then attempt to
+roll. They roll 1D6 (unless told otherwise) and add their stat to
+it. If the result is higher than the chosen difficulty, then the
+action was successful.
+
+#+BEGIN_QUOTE
+The engine on the players' ship has failed. Their engineer, Sho t'Plp,
+has an engineering skill of 3.4. As they are currently being chased by
+Xenon, the game master has decided that to get the engine operational,
+it is a difficulty 6.5. Sho rolls a 4, successfully repairing the engine.
+#+END_QUOTE
{{{FOOTER}}}