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author | Nistur | 2024-10-31 19:57:50 +0000 |
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committer | Nistur | 2024-10-31 19:57:50 +0000 |
commit | 3d4dea160d11163bb813b6073695227537a1e68f (patch) | |
tree | caa7e5e05cb7255e397eb3511a8ad8062fe39668 | |
parent | 27fa92f3acaa056618086296b20b73e8bb346067 (diff) | |
download | teladi-gain-3d4dea160d11163bb813b6073695227537a1e68f.tar.gz teladi-gain-3d4dea160d11163bb813b6073695227537a1e68f.tar.bz2 teladi-gain-3d4dea160d11163bb813b6073695227537a1e68f.zip |
Starting writing some rules
-rw-r--r-- | src/teladi-gain.org | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/teladi-gain.org b/src/teladi-gain.org index c3d2cac..f88fd5d 100644 --- a/src/teladi-gain.org +++ b/src/teladi-gain.org @@ -33,7 +33,78 @@ Using the core rules, all that is needed to play the game is a D6, and some way of noting down the stats for your player. A printable character sheet has been provided. +* Goal + +The goal of a play session will depend on the desires of the players +and the game master. As the primary gameplay is not combat as with +other roleplay games, it might not be to quest through a dungeon, +killing off all monsters they come across. Rather it would probably be +things such as arranging a trade route between the Godrealm of the +Paranid, and Queendom of Boron, which would require things such as +trading, bribery, diplomacy, exploration. Along the way, the game +master can distract the players with various different quests, as +described in this document. + +If combat is a desirable part of gameplay, additional rules can be +found within the Dukes Buccaneers leaflet for more traditional +fighting, and Terran Protectorate for ship to ship combat. With these +it would be possible to have the goal be more military in nature, such +as the eradication of an incoming Xenon fleet, defending a previously +defenceless planet or sector from annihilation. * Character Creation +** Stats +Each player has 5 basic stats, which have a value of 0-5. These are: +| Stats | +|-------------| +| Boarding | +| Morale | +| Management | +| Engineering | +| Piloting | +The game master should specify how much experience players have to +distribute out. A recommended new game start would be 3. This can be +allocated in one go, for example for one player to be a pilot, or it +can be spread across multiple stats. Stats do not have to be whole +numbers. +** Race/Faction selection +Usually chosen before the stats, the player's race will have an affect +on the chosen stats. Stats can be negative and can never go above 5.0 + +| Faction | | | +|---------+------------------+---------------| +| Terran | Piloting +1 | Morale -0.5 | +| Argon | Engineering +0.5 | | +| Teladi | Management +1 | Piloting -0.5 | +| Paranid | Morale +1 | Boarding -1 | +| Yaki | Engineering +2 | Management -2 | +| Boron | Management +2 | Piloting -1 | +| Split | Boarding +2 | Morale -1 | + +* The Universe +It is recommended that the universe use the gate network as present in +X4, however it is also possible to use a map from an earlier game, or +come up with custom connections, if the players, and the game master, +see fit. In this case it may be acceptable for the players to be +required to create their own map of the gate network, but otherwise it +can be expected that everyone already knows possible connections. + +* Events +A play session is a series of events. These can take any form, +depending on the quests the game master has provided to the +players. An example of this could be a malfunctioning engine, or +negotiating a trade deal with a shady trader. In situations like this, +the game master will assess the difficulty, on a range of +0.0-10.0 and an associated stat. The player will then attempt to +roll. They roll 1D6 (unless told otherwise) and add their stat to +it. If the result is higher than the chosen difficulty, then the +action was successful. + +#+BEGIN_QUOTE +The engine on the players' ship has failed. Their engineer, Sho t'Plp, +has an engineering skill of 3.4. As they are currently being chased by +Xenon, the game master has decided that to get the engine operational, +it is a difficulty 6.5. Sho rolls a 4, successfully repairing the engine. +#+END_QUOTE {{{FOOTER}}} |