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authorNistur2025-02-22 15:09:56 +0000
committerNistur2025-02-22 15:09:56 +0000
commit5fe667f65adf4471c70ed3d43f288ee9787e1453 (patch)
tree6a9bad39ac20cb5fb0c0b6cae7128f69da2d1211
parente5244b32574ef65fed3f09faf0600686e94e64e3 (diff)
downloadteladi-gain-main.tar.gz
teladi-gain-main.tar.bz2
teladi-gain-main.zip
Updating rulesHEADmain
-rw-r--r--README.md2
-rw-r--r--src/img/teladi-gain.pngbin162269 -> 165749 bytes
-rw-r--r--src/include.org15
-rw-r--r--src/teladi-gain.org97
4 files changed, 97 insertions, 17 deletions
diff --git a/README.md b/README.md
index 93a7888..37ed746 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-# X4: Teladi Gain
+# Foundation: Teladi Gain
[![CC BY 4.0][cc-by-shield]][cc-by]
# TODO:
diff --git a/src/img/teladi-gain.png b/src/img/teladi-gain.png
index 191aea3..0d3d5f8 100644
--- a/src/img/teladi-gain.png
+++ b/src/img/teladi-gain.png
Binary files differ
diff --git a/src/include.org b/src/include.org
index 8a50f3e..69dade5 100644
--- a/src/include.org
+++ b/src/include.org
@@ -1,5 +1,10 @@
#+MACRO: newline (eval "\n")
+
+#+MACRO: export_begin #+BEGIN_EXPORT LaTeX
+#+MACRO: export_end #+END_EXPORT
+#+MACRO: hrule \rule{\textwidth}{0.4pt}
+
#+MACRO: footer1 #+BEGIN_EXPORT LaTeX
#+MACRO: footer2 \vspace*{\fill}
#+MACRO: footer3 {\tiny
@@ -21,3 +26,13 @@
#+MACRO: footerd {{{footer11}}}{{{newline}}}{{{footer12}}}{{{newline}}}{{{footer13}}}{{{newline}}}{{{footer14}}}
#+MACRO: FOOTER {{{footera}}}{{{footerb}}}{{{footerc}}}{{{footerd}}}
+
+#+MACRO: example2 \vspace{2px}{\small
+#+MACRO: example3 \setlength{\parskip}{0pt}
+#+MACRO: example4 \setlength{\baselineskip}{0pt}
+#+MACRO: example5 \noindent
+#+MACRO: example7 \vspace{5px}\linespread{0.5}{
+#+MACRO: example9 \vspace{-5px}
+#+MACRO: example0 }}
+#+MACRO: BEGIN_EXAMPLE {{{export_begin}}}{{{newline}}}{{{example2}}}{{{example3}}}{{{example4}}}{{{example5}}}{{{hrule}}}{{{example7}}}{{{newline}}}{{{export_end}}}{{{newline}}}
+#+MACRO: END_EXAMPLE {{{newline}}}{{{export_begin}}}{{{newline}}}{{{example9}}}{{{hrule}}}{{{example0}}}{{{newline}}}{{{export_end}}}{{{newline}}}
diff --git a/src/teladi-gain.org b/src/teladi-gain.org
index 69986f5..ecd8ada 100644
--- a/src/teladi-gain.org
+++ b/src/teladi-gain.org
@@ -1,8 +1,9 @@
-#+TITLE: X4: Teladi Gain v0.1
+#+TITLE: Frontier: Teladi Gain v0.1.1
#+OPTIONS: toc:nil H:10 tex:t date:nil author:nil title:nil
#+LaTeX_HEADER: \usepackage{teladi}
#+LaTeX_HEADER: \hypersetup{colorlinks=true, urlcolor={url-gray}}
#+LaTeX_HEADER: \pagestyle{empty}
+#+LaTeX_HEADER: \raggedbottom
#+LaTeX_CLASS: leaflet
#+LaTeX_CLASS_OPTIONS: [a4paper,10pt,notumble]
@@ -11,13 +12,22 @@
#+ATTR_LaTeX: :width 1.0\textwidth
[[./img/teladi-gain.png]]
-#+LaTeX: \newpage
-
-#+BEGIN_QUOTE
-NOTE: This is an early draft ruleset. None of the values have been
+#+BEGIN_EXPORT LaTeX
+{\tiny
+\vspace{-10pt}
+\setlength{\parskip}{0pt}
+\setlength{\baselineskip}{0pt}
+\noindent
+\rule{\textwidth}{0.4pt}
+\linespread{0.5}{
+#+END_EXPORT
+This is an early draft ruleset. None of the values have been
sufficiently tested as to ensure that it is fair or fun.
-#+END_QUOTE
+#+BEGIN_EXPORT LaTeX
+}}
+#+END_EXPORT
+#+LaTeX: \newpage
* Introduction
Teladi Gain is a Tabletop Roleplay Game, set within the
@@ -52,12 +62,12 @@ trading, bribery, diplomacy, exploration. Along the way, the game
master can distract the players with various different quests, as
described in this document.
-If combat is a desirable part of gameplay, additional rules can be
-found within the Dukes Buccaneers leaflet for more traditional
-fighting, and Terran Protectorate for ship to ship combat. With these
-it would be possible to have the goal be more military in nature, such
-as the eradication of an incoming Xenon fleet, defending a previously
-defenceless planet or sector from annihilation.
+The core rules provided within this document should help guide a game
+in which storytelling, and exploration are the key components, along
+with a healthy dose of trading. A lot is therefore left up to the game
+master. For additional rules to add more elements to the adventure,
+such as combat, politics, and espionage, can be found in the
+supplement leaflets.
* Character Creation
** Stats
Each player has 5 basic stats, which have a value of 0-5. These are:
@@ -118,6 +128,60 @@ Hit hard, hit fast - The marine counts for two in all boarding
operations, ie they can defend twice, or attack twice, or mix.
* Trade
+Trade is a core component of the X Universe. It would be wrong for
+players to not be able to do this. There are two separate types of
+trades that are possible. Personal trades, and bulk trades. They share
+a lot of the same mechanisms. The major differences are that wares
+bought via bulk trades are not accessible to the characters but
+transferred directly to/from the ship storage. Additionally, the money
+used is a communal account, rather than that of each player.
+
+** Negotiating
+When buying, or selling, it is possible to attempt to negotiating for
+a better deal. To negotiate a deal, a player will roll for
+Management. The standard results are as follows:
+| 1 | The price changes by 10% against you |
+| 2-5 | No change in price. |
+| 6-8 | The price changes by 5% in your favour. |
+| 9-10 | The price changes by 10% in your favour. |
+
+{{{BEGIN_EXAMPLE}}}
+Ommanckevahs wants to buy 300 Plasma Conductors from Yusosisos Gualameos
+Geremos II. The base price is 1,000Cr and Ommanckevahs rolls to
+negotiate. They roll a 4, which added to their management skill of 3
+means they manage to negotiate a 5% discount. They decide to try
+again, using their Quartermaster skill "The best I could do is..." and
+roll a 2, so no futher change. The trade is completed at 9500Cr per
+unit. 285,000Cr are deducted from the team's account, and 300 Plasma
+Conductors transferred to the ship's hold.
+{{{END_EXAMPLE}}}
+
+** Payment
+
+There is a communal account, known as the "company account" which
+holds the money that the players hold together. This account is used
+for bulk trade and other similar purposes. Upon completion of a
+contract, it is this account to which the reward gets transferred. At
+this time, and at any other time where the majority of players concur,
+profits are distributed. This is done in the following way:
+1. The total amount to be distributed is decided.
+2. Chosen amount is then distributed across all the characters.
+3. Final amounts are transferred from the company account to each
+ player.
+The amounts in question are to be decided by the players. All
+decisions are a vote, the strength of the vote to be decided by a
+morale role.
+
+{{{BEGIN_EXAMPLE}}}
+A job has been successfully completed, and the team has been rewarded
+with 20,000Cr. The players vote what to do with the money. Four of the
+five team vote to share the whole amount evenly between them, but
+Captain t'Krrt suggests keeping 10,000Cr for the communal pot, so they can
+make more profit later, and share the remaining 10,000. The roles come
+in and, unfortunately everyone rolled a 1, and even with their morale
+scores added on top, they can't beat Captain t'Krrt's 6, along with
+his +5.
+{{{END_EXAMPLE}}}
* Events
A play session is a series of events. These can take any form,
@@ -130,12 +194,13 @@ roll. They roll 1D6 (unless told otherwise) and add their stat to
it. If the result is higher than the chosen difficulty, then the
action was successful.
-#+BEGIN_QUOTE
+
+{{{BEGIN_EXAMPLE}}}
The engine on the players' ship has failed. Their engineer, Sho t'Plp,
has an engineering skill of 3.4. As they are currently being chased by
Xenon, the game master has decided that to get the engine operational,
it is a difficulty 6.5. Sho rolls a 4, successfully repairing the engine.
-#+END_QUOTE
+{{{END_EXAMPLE}}}
** Partial Success
If a player gets above the difficulty floor, then a roll is considered
@@ -143,7 +208,7 @@ to be 'partially' successful. It is up to the game master to decide
what this means in relation to the event in question, but it is
recommended to choose difficulties such that this is possible.
-#+BEGIN_QUOTE
+{{{BEGIN_EXAMPLE}}}
Sami Gardna is trying to persuade Guild Representative Gurisonas
Lexanisus Tradinolas IX to get a contract for a new job. The stated
reward for the contract is 10,000Cr. Sami explains that it is a
@@ -152,6 +217,6 @@ game master has decided that this is a difficulty of 8.4. Sami has a
morale skill of 4.2 and rolls a 4. As this results in a score of 8.2,
which is above the floor difficulty of 8.0, the final agreed amount is
decided to be 12,000Cr.
-#+END_QUOTE
+{{{END_EXAMPLE}}}
{{{Footer}}}