#+TITLE: X4: Teladi Gain v0.1 #+OPTIONS: toc:nil H:10 tex:t date:nil author:nil title:nil #+LaTeX_HEADER: \usepackage{teladi} #+LaTeX_HEADER: \hypersetup{colorlinks=true, urlcolor={url-gray}} #+LaTeX_HEADER: \pagestyle{empty} #+LaTeX_CLASS: leaflet #+LaTeX_CLASS_OPTIONS: [a4paper,10pt,notumble] #+INCLUDE: include.org #+ATTR_LaTeX: :width 1.0\textwidth [[./img/teladi-gain.png]] #+LaTeX: \newpage #+BEGIN_QUOTE NOTE: This is an early draft ruleset. None of the values have been sufficiently tested as to ensure that it is fair or fun. #+END_QUOTE * Introduction Teladi Gain is a Tabletop Roleplay Game, set within the X Universe. It is written to be set within the time of X4: Foundations, 830-835 NT (2976 CE) but it can be used with minor modifications in any era within the X Universe. The gameplay is based around the core crew of a ship, as it travels the universe, seeking out new trades and profits! * Requirements Using the core rules, all that is needed to play the game is a D6, and some way of noting down the stats for your player. A printable character sheet has been provided. * Goal The goal of a play session will depend on the desires of the players and the game master. As the primary gameplay is not combat as with other roleplay games, it might not be to quest through a dungeon, killing off all monsters they come across. Rather it would probably be things such as arranging a trade route between the Godrealm of the Paranid, and Queendom of Boron, which would require things such as trading, bribery, diplomacy, exploration. Along the way, the game master can distract the players with various different quests, as described in this document. If combat is a desirable part of gameplay, additional rules can be found within the Dukes Buccaneers leaflet for more traditional fighting, and Terran Protectorate for ship to ship combat. With these it would be possible to have the goal be more military in nature, such as the eradication of an incoming Xenon fleet, defending a previously defenceless planet or sector from annihilation. * Character Creation ** Stats Each player has 5 basic stats, which have a value of 0-5. These are: | Stats | |-------------| | Boarding | | Morale | | Management | | Engineering | | Piloting | The game master should specify how much experience players have to distribute out. A recommended new game start would be 3. This can be allocated in one go, for example for one player to be a pilot, or it can be spread across multiple stats. Stats do not have to be whole numbers. ** Race/Faction selection Usually chosen before the stats, the player's race will have an affect on the chosen stats. Stats can be negative and can never go above 5.0 | Faction | | | |---------+------------------+---------------| | Terran | Piloting +1 | Morale -0.5 | | Argon | Engineering +0.5 | | | Teladi | Management +1 | Piloting -0.5 | | Paranid | Morale +1 | Boarding -1 | | Yaki | Engineering +2 | Management -2 | | Boron | Management +2 | Piloting -1 | | Split | Boarding +2 | Morale -1 | * The Universe It is recommended that the universe use the gate network as present in X4, however it is also possible to use a map from an earlier game, or come up with custom connections, if the players, and the game master, see fit. In this case it may be acceptable for the players to be required to create their own map of the gate network, but otherwise it can be expected that everyone already knows possible connections. * Events A play session is a series of events. These can take any form, depending on the quests the game master has provided to the players. An example of this could be a malfunctioning engine, or negotiating a trade deal with a shady trader. In situations like this, the game master will assess the difficulty, on a range of 0.0-10.0 and an associated stat. The player will then attempt to roll. They roll 1D6 (unless told otherwise) and add their stat to it. If the result is higher than the chosen difficulty, then the action was successful. #+BEGIN_QUOTE The engine on the players' ship has failed. Their engineer, Sho t'Plp, has an engineering skill of 3.4. As they are currently being chased by Xenon, the game master has decided that to get the engine operational, it is a difficulty 6.5. Sho rolls a 4, successfully repairing the engine. #+END_QUOTE {{{FOOTER}}}